Known issueHow-toUpdated · 25 replies on Steam
Forza Horizon 6: Fewer points are required to unlock cars, nice.
Short answer
No confirmed fix yet. Players suggest: It's a nice change, but it would be nice if there were permanent ways to get past playlist cars without needing to wait if a future playlist adds them back.
The problem
Playground Games has finally rolled out some proper quality-of-life updates, and it’s a promising start. As far as I’m concerned, the next change they should look into is doing away with expired Festival Playlists. I’ve been playing *Forza Horizon 2* recently, and I really like its tournament mode. It’s functionally identical to the events in the current Festival Playlists — but the catch is…
What players suggest
One of the common complaints from players was having to complete things like Hide and Seek or the Eliminator or the Trial in order to complete the playlist. Now that the point requirement has been lowered, players no longer need to complete every event to unlock the cars, so are free to pick and choose what they want to do. As Torben said in the video, more changes are coming. It's a nice…
I really would like to know what kind of players requested that how many percent do they make of total playerbase, because thats not the common complain in my space which should be the main target audience of this product. Prove me/us wrong with anonymized data, statements are worthless. I watched that short and basically nothing else was said there. You guys been saying that all the time…
Bandaging one car at a time with an engine swap isn't 'stressing over balance.' If they actually cared about balance, they’d fix the underlying PI system that makes these cars uncompetitive in the first place. Engine swaps just kill the identity of the cars. Now half the roster sounds exactly the same because they’d rather copy-paste one engine into everything than properly balance the original…
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Source: original Steam Community discussion. Quotes are shortened; all credit goes to the posters. Tags: performance, multiplayer