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Slay the Spire 2: Sts 2: guide to everything - relics

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A complete guide to each character in slay the spire 2, every relic, potion, enemy and achievement.

Steam Community guide by SandTag.

0 - Introduction

Welcome to the STS2 Guide to Everything series, a complete overview of the entire game.
Currently a Work in Progress:

1 - Index

**0: Introduction **
1: Index
2 - Common Relics 1-10 (A-F)
3 - Common Relics: 11-20 (F-P)
4 - Common Relics: 21-30 (R-W)
5 - Uncommon Relics: 1-10 (A-G)
6 - Uncommon Relics: 11-20 (G-O)
7 - Uncommon Relics: 21-30 (O-R)
8 - Uncommon Relics: 31-40 (R-V)
9 - Rare Relics: 1-10 (A-E)
10 - Rare Relics: 11-20 (F-L)
11 - Rare Relics: 21-30 (L-O)
12 - Rare Relics: 31-40 (P-S)
13 - Rare Relics: 41-50 (S-W)
14 - Shop Relics: 1-10
15 - Shop Relics: 11-21
16 - Shop Relics: 21-30
17 - Pocket Guides (Right click me and save me for later!)

2 - Common Relics 1-10 (A-F)


Amythest Aubergine - Enemies drop 10 additional gold.
Anchor - Start combat with 10 block.
Bag Of Preparation - Start combat with 2 more draw.
Blood Vial - Start combat healing 2hp.
Bone Flute - Otsy gives 2 block when attacking.
Book of Five Rings - Every 5th card obtained heals 15hp.
Bronze Scales - Start combat with 3 Thorns.
Centennial Puzzle - First HP loss each combat draws 3 cards.
Data Disk - Start combat with 1 focus.
Fencing Manual - Start combat with Forge 10.

3 - Common Relics: 11-20 (F-P)


Festive Popper - Start combat doing 9 damage to ALL enemies.
Gorget - Start combat with 4 platng.
Happy Flower - Every 3 turns gain 1 energy.
Juzu Bracelet - Regular enemies cannot appear in ?
Lantern - Start combat with one more energy.
Meal Ticket - When you enter a shop heal 15.
Oddly Smooth Stone - Start combat with 1 dexterity.
Pendulum - Shuffling draw pile draws 1 card.
Permafrost - First power per combat gives 6 block.
Potion Belt - Gain 2 potion slots.

4 - Common Relics: 21-30 (R-W)


Red Skull While - below half HP, you have 3 strength.
Regal Pillow - Resting heals 15 more HP.
Snecko Skull - Apply 1 more poison.
Strawberry - Gain 7 Max HP.
Strike Dummy - Strikes deal 3 more damage.
Tiny Mailbox - Resting gives a random potion.
Vajra - Start combats with 1 strength.
Venerable Tea Set - Next combat after a Rest Site: Start with 2 energy.
War Paint - Upgrade 2 random skills
Whetstone - Upgrade 2 random attacks

5 - Uncommon Relics: 1-10 (A-G)


Akabeko - Start combat with 8 Vigor
Bag of Marbles - Start combat by applying 1 Vulnerable to ALL enemies.
Bellows - First drawn hand is upgraded.
Book Repair Knife - Doom kills on non-minions heal 3HP.
Bowler Hat - 20% more gold from all sources.
Candelabra - 2 energy on turn 2.
Eternal Feather - Entering a rest site heal 3 per 5 cards in deck.
Funerary Mask - At the start of combat shuffle in 3 souls (draw 2 for 0).
Galactic Dust - Per 10 stars spent gain 10 block.
Gold-Plated Cables - Rightmost orb has passive twice.

6 - Uncommon Relics: 11-20 (G-O)


Gremlin Horn - On Kill gain 1 energy and draw 1.
Horn Cleat - At the start of turn 2 gain 14 block.
Joss Paper - Every 5th exhausted card draw 1.
Kusarigma - Every time 3 attacks in a turn, 6 random target damage.
Letter Opener - Every 3rd skill in a turn does 5 AoE.
Lucky Fysh - Adding card to deck gives 15 gold.
Mercury Hourglass - Start of turn deal 3 AoE damage.
Miniature Cannon - Upgraded attacks deal 3 more damage.
Nunchaku - Every 10 attacks played gain 1 energy.
Orichalcum - If you end turn without block, gain 6.

7 - Uncommon Relics: 21-30 (O-R)


Ornamental Fan - Every time 3 attacks in a turn, gan 4 block.
Pantograph - Start of boss combats heal 25.
Paper Phrog - Vulnerable on enemies is 75%.
Parrying Shield - Ending a turn with 10 block deals 6 random damage.
Pear - Gain 10 Max HP.
Pen Nib - Every 10th attack does double damage.
Petrified Toad - Gain a potion shaped rock (15d) every combat.
Planisphere - Entering a ? Heals 4 hp.
Red Mask - Start combat applying 1 Weak to ALL enemies.
Regalite - Create colourless, gain 2 block.

8 - Uncommon Relics: 31-40 (R-V)


Reptile Trinket - Using a potion gives 3 temp strength.
Ripple Basin - End of turn with no attacks played gain 4 block.
Self-Forming Clay - Losing HP in combat gives 3 block next turn.
Sparkling Rouge - Turn 3, gain 1 strength and dexterity.
Stone Cracker - Start of boss combat, upgrade 3 random cards.
Symbiotic Virus - - Start combat with 1 dark orb.
Tingsha - Manual discard does 3 random damage per card.
Tuning Fork - Every 10 skills played gain 7 block.
Twisted Funnel - Start combats applying 4 poison to ALL enemies.
Vambrace - First block each combat from a card is doubled.

9 - Rare Relics: 1-10 (A-E)


Art of War - If you did not play attacks last turn gain 1 energy.
Beating Remnant - You cannot lose more than 20HP in a single turn.
Big Hat - Start combat with 2 random ethereal cards.
Bookmark - Each turn a random retained card is discounted by 1 until played.
Captain's Wheel - Start of turn 3 gain 18 block.
Chandelier - Start of turn 3 gain 3 energy.
Charon's Ashes - Exhausting cards deals 3 AoE damage.
Cloak Clasp - Gain block equal to the number of cards remaining at the end of each turn.
Demon Tongue - The first HP loss during your part of the turn is healed back.
Emotion Chip - Start of turn trigger all orb passives if HP was lost last turn.

10 - Rare Relics: 11-20 (F-L)


Frozen Egg - Future power cards added to deck are upgraded.
Gambling Chip - Start of turn discard any number of initial cards to draw equal cards.
Game Piece - Powers draw 1 card.
Girya - You can get up to 3 permanent strength at rest sites (not free action).
Helical Dart - Shivs give 1 temporary dexterity.
Ice Cream - Energy does not decay at the end of your turn
Intimidating Helmet 2+ cost cards give 4 block when played.
Ivory Tile - Cards with 3+ cost refund 1 energy.
Kunai - Every 3rd attack played in your turn gives 1 dexterity.
Lasting Candy - Every 2nd card reward contains an additional power card.

11 - Rare Relics: 21-30 (L-O)


Lizard Tail - Dying results in being healed to 50% of Max HP once.
Lunar Pastry - At the end of your turn gain 1 star.
Mango - Upon pickup gain 14 Max HP.
Meat on the Bone - If your HP is at or under half, heal 12 HP when combat ends.
Metronome - After the 7th orb is channelled each combat, deal 30 AoE damage.
Mini Regent - The first star spent each turn grants 1 strength.
Molten Egg - Future attack cards added to deck are upgraded.
Mummified Hand - Playing a power makes a random card in hand free that turn.
Old Coin - Gain 300 gold.
Orange Dough - Start combat with 2 random colourless cards.

12 - Rare Relics: 31-40 (P-S)


Paper Krane - Weak makes enemies deal 40% less damage.
Pocketwatch - Playing 3 or less cards in a turn draws 3 cards next turn.
Power Cell - Start each combat by pulling two 0 cost cards into your hand.
Prayer Wheel - Hallways drop another card reward.
Rainbow Ring - Playing an attack, skill and power gives 1 Strength and Dexterity. Once per turn.
Razor Tooth - Attacks and skills are upgraded during combat when played.
Ruined Helmet - The first strength gained each combat is doubled.
Shovel - Adds gain a random relic (not free action) to dig sites.
Shuriken - Every 3 attacks each turn gives 1 strength.
Stone Calendar - Turn 7 end, deal 52 AoE damage.

13 - Rare Relics: 41-50 (S-W)


Stone Calendar - Turn 7 end, deal 52 AoE damage.
Sturdy Clamp - Up to 10 block is retained.
The Courier - Shops are 20% cheaper and have restock.
Tough Bandages - Manual discard grants 3 block per card.
Toxic Egg - Skills added to your deck are upgraded.
Tungsten Rod - When you lose HP, lose 1 less.
Unceasing Top - When your hand is empty draw 1.
Unsettling Lamp - The first debuff card each combat is twice as potent.
Vexing Puzzlebox - At the start of combat add a random card into your hand. It costs 0.
White Beast Statue - Potions always drop after combat.
White Star - Elites drop a rare card reward.

14 - Shop Relics: 1-10


Belt Buckle - When no potions, 2 Dexterity.
Bread - Lose 2 energy turn 1. Gain 1 energy per turn afterwards.
Brimstone - Turn start EVERYONE gains 1 strength and you get 1 more.
Burning Sticks - First exhausted skill is copied to hand.
Cauldron - 5 potions reward.
Chemical X - X cost cards are +2 energy on use.
Dingy Rug - Card rewards can contain colourless.
Dolly's Mirror - Duplicate a card in your deck.
Dragon Fruit - Gaining gold gives 1 Max HP.
Ghost Seed - Strikes and Defends are Ethereal.

15 - Shop Relics: 11-21


Gnarled Hammer - Enchant up to 3 attacks: +3 Damage.
Kifuda - Enchant 3 cards with: Gain 3 block.
Lava Lamp - Card rewards upgraded if flawless fight.
Lee's Waffle - Fully heal and gain 7 Max Hp.
Membership Card - Halve shop prices.
Miniature Tent - Use ALL rest site options.
Mystic Lighter - Enchanted attacks deal 9 additional damage.
Ninja Scroll - Start combat with 3 Shivs.
Orrery - Gain 5 card rewards.
Punch Dagger - Enchant an attack: +5 damage per time played.

16 - Shop Relics: 21-30


Ringing Triangle - Retain your hand turn 1.
Royal Stamp - Enchant attack or skill: Innate and Retain.
Runic Capacitor - Start combat with 3 more orb slots.
Screaming Flagon - Empty hand end of turn? Deal 20 AoE Damage.
Sling of Courage - You have 2 strength in elite combats.
The Abacus - On Shuffle: 6 Block.
Toolbox - Start combat with 1 of 3 colourless cards.
Undying Sigil - Enemies that will die to doom this turn deal halved damage.
Vitruvian Minion - "Minion" card damage/block doubled.
Wing Charm - Each card reward has a random enchanted card: Draw 1 on first play.

17 - Pocket Guides

Right click them and save them for later!
Input: Right click -> Copy link -> Open in browser -> Paste -> Right click -> Save Image.
Common:
Uncommon:

Rare:

Shop:

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