Known issueHow-toUpdated · 6 replies on Steam

Absolum: How do you deal with armored enemies?

Short answer

No confirmed fix yet. Players suggest: I don't think there's reliable way against many armored enemies - I tried making ordeal with rifts and tons of enemies and I remember being grabbed by one big enemy with shield, then after he pounded me another one…

The problem

Title. They are pretty frustrating tbh. The concept of a big imposing enemy that doesn't get phased by small attacks is cool, but when there are 3-5 of them on screen at once, and they happen to be the ones that immediately counter your grab, or cannot be grabbed, then well, it just sucks and isn't fun. Against one, I just stand there until they attack, then dodge/deflect and counter attack…

MrDude, original post

What players suggest

I don't think there's reliable way against many armored enemies - I tried making ordeal with rifts and tons of enemies and I remember being grabbed by one big enemy with shield, then after he pounded me another one grabbed me in the air Only kind of suggestion I'd have is to keep throwables for armored enemies, just to dispose them quicker

Retrokon

I would say the most boring way is saving your mount for dealing with the elites/armored enemies, fight on foot everything else so you save the mount's stamina. There some inspiration that specifically help to counter thems. Like Galandra charged sword strike that do 300% damage so you can nuke or Cider being able to phase through with dash and do bonus backstab damage while the armored enemies…

happygiggi

Clash is your best bet in most scenarios. Though you typically are just going to be doing any of the punish mechanics and they mostly all work (dodge and counter, clash and counter, etc.). Throws can work if you're Karl or if you have some upgrades that would let you throw some elites, but that's trial and error. Otherwise, try to clear non-armored first then try to punish the armored (don't…

Coda

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Source: original Steam Community discussion. Quotes are shortened; all credit goes to the posters. Tags: crash, save

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