SolvedFixUpdated · 451 replies on Steam
Black Myth: Wukong: The game crashes during shader compilation. How can I fix this? (Fix)
Short answer
You must be a clown. Look at internet, this is everywhere that Intel lied about 13/14th gen cpus...
The problem
Game Graphics FAQ [heishenhua.com] Some players have reported that certain 13th/14th generation Intel CPUs might have stability issues that could cause "Out of video memory" errors during shader compilation. Here are two methods you can try to resolve this: (1) Underclock your CPU: Check for advice from Intel or your motherboard manufacturer regarding stability issues. You may need to underclock…
What players suggest
You must be a clown. Look at internet, this is everywhere that Intel lied about 13/14th gen cpus... And they are selling faulty processor. What developers can do about it? If you have broken hardware and Unreal Engine 5 is using typically this resources which are broken?? You can RMA you processor without problem if you encounter problem. EDIT: There is update for every motherboard where you can…
After Shader compilation reach 100% the game just went to desktop. My Rig - Ryzen 7800X3D - 7900XTX - 24 GB DDR5 ram - Window 10 I've tried the following but still failed. - change game compilation to window7 and run as Admin - update my chipset/bios - turn off anti virus - update my GPU driver to latest version - downgrade my AMD driver to 24.4.1 - upgrade to window 11 I blame the game itself…
Just updated my BIOS and did most of the other "steps". Still freezing my PC during shader compilation.
hello, I had similar issue with another game and there was different reason to crash. It was due to to high speed of RAM. CPU memory controller was crashing game with similiar reason as above :) I also have a little different question. Do you have info about nvidia update game ready driver?
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Source: original Steam Community discussion. Quotes are shortened; all credit goes to the posters. Tags: crash, performance, directx, nvidia, amd, controller, quest