Known issueFixUpdated · 9 replies on Steam
Deathground: .57b Bug Report (Workarounds)
Short answer
No confirmed fix yet. Players suggest: I saw it before but didnt notice much change.
The problem
I have played three baseline scenarios under the new patch, not touched the Intro, Epoch or the new Scenario yet. here is my feedback so far. 1. Broken glass gone. This may be a loading bug, but there is no broken glass anywhere. That was one of the features that helped make the gamechallenging, I do agree there was too much of it,. but having some as an obstacle worked for the gameplay loop. I…
What players suggest
Played Geothermal. Credit where credit is due. The new AI for raptors showed itself there. I saw it before but didnt notice much change. The coding greatly improved the game on Geothermal though as the map is tight, and the twin changes of loitering and checking lockers, both of which resulted in loitering made it more challenging. Up until now one could keep moving because the raptors would…
Hi Orlanth, here's a few developer insights related to what you've posted above. This was a deliberate change, and there's no good way to say it but the section mentioning it was accidentally removed from the patch notes. (That's our bad) These have been removed temporarily pending a rework because many players didn't quite understand how they worked or missed them entirely - stepping on them…
Thank you for the reply. In a game with in canon respawn mechanic I sincerely question your thinking here. Education by death is a fair mechanic in context. Treading on glass attracts raptors. Unfair or not your replacement clone will be better informed. I've not been able to replicated this but I've added this to the bug-report board as one to keep an eye on and I'll take a look and see what…
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Source: original Steam Community discussion. Quotes are shortened; all credit goes to the posters. Tags: audio, quest