SolvedFixUpdated 2026-11-04 · 10 replies on Steam
Phantom Blade Zero: Terrible stuttering after the patch (Fix)
Short answer
I had the same problem with an i5 12400f+RTX 5060TI. My rock solid 60 fps went down to 50.
The problem
The game worked fine after the initial shader compilation, but on subsequent launches without compiling the game performance is awful
What players suggest
I had the same problem with an i5 12400f+RTX 5060TI. My rock solid 60 fps went down to 50. I played without Ray Tracing before, I adjusted some settings and turned RT on. Then I restarted my game to force it to finish the RT shader compilation as well. Then I switched back to my previous settings without RT and I got my fps back. Worth a try.
I had the same problem with an i5 12400f+RTX 5060TI. My rock solid 60 fps went down to 50. I played without Ray Tracing before, I adjusted some settings and turned RT on. Then I restarted my game to force it to finish the RT shader compilation as well. Then I switched back to my previous settings without RT and I got my fps back. Worth a try.
same issue. it worked flawlessly before. all went to ♥♥♥♥ after the patch. and the game cached shaders twice for me
Did this work for you?
Source: original Steam Community discussion. Quotes are shortened; all credit goes to the posters. Tags: performance, nvidia