SolvedHow-toUpdated 2026-11-04

WARDOGS: Explosives Cheat Sheet

Short answer

A quick reference for how many explosives you need to destroy buildings

Steam Community guide by crzyp.

Buildings

The frag grenades are estimates because of the unreliability of their placements. Besides, frags and MGL-40 should not be a consideration when trying to break into a base.
C4 IED RPG-7 MAAWS MGL-40 M67 Frag Grenade Door 1 1 1 1 3 3 Gate 1 1 2 4 25 ~25 HESCO Wall (Large) 4 2 7 8 15 ~10 HESCO Wall (Small) 2 1 4 4 12 6 or 7 Bremer Wall 7 5 12 12 50 ~50 Sandbags 1 1 1 1 7 ~7 Barbed Wire 1 1 1 1 3 2 Hedgehog 6 3 8 9 100 ~100 L81 Mortar 3 2 4 4 34 34 Stingray 3 2 4 4 34 34 Vanguard CIWS 3 1 7 7 50 50 Talon 9K-SAM 1 4 4 4 34 34 Forward Operating Base 5 1 6 6 50 50 Drill Rig 2 1
In conclusion, bring C4s to break into a base. They are lighter, throwable, and you can stack more of them into your bag. Bring IEDs as an extra only if you plan to render a FOB or drill rig fully inoperable by destroying it. Also remember that Halligan Bars exist and are useful if there are multiple doors spread out between the entrance and the FOB, such as FOBs on top of apartments.

Buildings Damage

If for some reason you want to mix explosives.
C4 IED RPG-7 MAAWS MGL-40 M67 Frag Grenade Door 100 100 100 100 40 40 Gate 100 100 68 25 4 4 HESCO Wall (Large) 28 53 15 14 7 12 HESCO Wall (Small) 50 100 26 26 9 17 Bremer Wall 15 21 9 9 2 2-3 Sandbags 100 100 100 100 14 14 Barbed Wire 100 100 100 100 40 80 Hedgehog 17 37 13 12 1 1 L81 Mortar 33 50 28 25 3 3 Stingray 33 50 28 25 3 3 Vanguard CIWS 40 100 16 15 2 2 Talon 9K-SAM 100 25 28 25 3 3 Forward Operating Base 22 100 18 17 2 2 Drill Rig 60 100

A note on ground vehicles

Vehicles work a bit differently than buildings, as they are able to be rendered immobile without fully destroying it. Their health is shown as a bar near the bottom of the screen. This is NOT an indication of where the damage is, the damage is entirely in the engine.

One thing to note is that tires/tracks have their own separate health bars. These can individually be destroyed to slow down the vehicle, or completely disable it in the case of tanks. In addition, the L2A6 Tank has an extra layer of armor in the front. RPGs will do very little damage to it, but MAAWS will destroy it in 2 shots.

Note the yellow layer above the health bar
Vehicles take more damage when the explosive is closer to the engine. For most vehicles, this is the front, except for the L2A6 Tank and the SPH-2 Artillery tank. A single explosive charge to the back of a tank, whether it be from a C4, IED, RPG, or MAAWS will render it immobile. AT mines will destroy any vehicle that rolls over with a single charge, except for L2A6 Tanks. Tanks will be able to continue driving, unless they back into an AT mine, at which point they will be left on fire and at risk of destruction if repairs are not made.
The placement of IEDs and C4s seem to be a bit jank, sometimes I'm able to fully destroy a URAL just with 1 C4, while other times I need 2 just to disable the engine. In the end, I believe its better to just bring RPGs or MAAWS since they are more readily available and better for moving targets. AT mines are also better as placeables as they do not require manual detonation, especially compared to an IED's warning signal and detonation time.

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