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100% Achievement Guide: Dispatch

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This is a comprehensive 100% Achievement guide detailing a step-by-step walkthrough to take you from 0 all the way to 100%. If you are looking for a particular Achievement or Collectible, use Ctrl+F & type it into the search bar for more direct help. I run support & debug help on all my guides. If…

Steam Community guide by Cynic 0055.

Introduction:


Achievement Breakdown: (36) 100% Breakdown: Story Related: (16) Playthroughs Required: 2.5 Missable: (3) Difficulty Related: N/A Secondary Objectives: (3) Estimated Time: 20 - 30 Hours Character: (6) Required DLCs: N/A Slay: (1) Missable Achievements: Yes Miscellaneous: (7)
100% in Dispatch will require us to complete 2 full playthroughs of the game & replaying the final two Episodes a third time; different Endings & final decisions will essentially revolve around who we choose or do not choose as our Romance arc which is why there needs to be two playthroughs. As well, for the We Can Just Be Friends Achievement we need to complete the game doing no Romance at all. We can fortunately break off our Romance in Episode #7 & it will count as “no Romances” so all we then need to do is beat Episode #8 over again. Saves us from having to do a full third playthrough.
Unfortunately, due to how specific some of our choices are & how to get there, this guide is major spoiler territory. Though obviously not necessary, I strongly recommend doing a full blind playthrough before hand so you can enjoy the story without me ruining the big plot points. The game writing is very good, & I would hate for me to wreck the fun out of it by spoiling the story or railroading you into my guide playthroughs – which are optimized for earning Achievements with as little replaying as possible.
The hardest Achievement we need to earn in the game is the H4ack3d By R0b3rt Achievement which requires us to successfully beat all 28 Hack Levels when they appear. We can make the Achievement easier by disabling the in game timer for Hack Levels, but note that if you do, it will effect a few other Achievements that have to do with the timer. Typically, if you mess up on a Hack Level or during an important Call, you will have to restart the entire Shift. Since launch, the game has been updated with a more forgiving Episode checkpoint reload system, so you no longer have to restart an entire Episode from the beginning if you need to reload.
All our Z-Team Heroes are important, & it is imperative that you try to place them on Calls when you can; during certain Episodes we may be limited to only a few of our Heroes, & your favourites may not be amongst them.
I won’t tell you how to Level your Heroes but for a little reference, this is how I at least like to build mine:
Sonar: Is very powerful & I only recommend leveling his Intelligence & Charisma due to his Ability. Sonar is a +10 Intelligence, +10 Charisma main Hero.
Flambae: I like to use as a Mobility, Vigor, Combat Hero.
Invisigal: Is also a Mobility (main to +10), Intelligence, & Combat.
Coupé: Coupé I also recommend speccing into an Intelligence build, even though it seems weird at first, because Intelligence is a very lacking Attribute amongst the Heroes… Intelligence, Mobility, Vigor
Punch Up: Punch Up is a Combat, Charisma, & Vigor main.
Malevola: I like using Malevola as a quality build trying to level all Attributes equally to have her as a Hero that fits all roles. Sonar is my favorite Hero, but Malevola is an extremely close second.
Golem: Golem is a hands down a Vigor main & you will want to focus on bringing him to +10 Vigor. Apart from Vigor… you can do what you want with him; he becomes a powerhouse later on due to a Secondary Power.
Prism: Prism is a Charisma main, but can double as an Intelligence swap out.
I do go over Call requirements in a Shifts, but they are only so accurate. I tried my best but with how much variability there can be, especially with Disruptions/Skill Checks, I could not cover everything.
For those interested, here is an organized list of all the Achievements/Secret Achievements. This is how I derive my Achievement Breakdowns & the first reference I create before I begin my 100% journeys.
https://steamcommunity.com/sharedfiles/filedetails/?id=3622743846
Before You Play!: Do not pause the game in the moments just after you complete a Hack Level; if you are unlucky the game will glitch, & though the Level is completed, you will not return back to the SDN Shift Map & be forced to restart the entire Shift over again from your last Save.
Guide contains major spoilers.*

Sequence 1: Welcome to SDN

1. Episode: Pivot
2. Hack Level: 1/28
3. Achievements: 1/36
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For the most part, unfortunately, most of the small dialogue choices are completely irrelevant to the overall story & to Achievements… all dialogue is also unfortunately unskippable which can be tedious on Episode replays… You are basically free to choose whatever you like, unless I flag otherwise for Achievement purposes, & we will all end up in the same place.

Episode #1 – Pivot:

Episode #1: Interrogate Shroud’s goon to learn his current location, then suit up. Mecha Man. Infiltrate the hideout, & take out the other henchmen in our way.
Hack Level #1 – Shroud Henchman Tablet: Story Related. After taking down a few of Shroud’s men, we will go to Hack into a broken tablet one has on them which will introduce us to Hacking.
For the H4ck3d By R0b3rt Achievement, we will have to successfully complete & not fail all 28 of these Hack Levels. Some are scripted & easy, & others can be quite challenging. Fortunately for you, this one is only an introduction & cannot be failed.
Episode #1: Re-confront our “Soothing Goon” & we will be forced to challenge Shroud’s entire gang here at the steel mill. Do your best…
Attend the press conference, eat some Skittles, & go to the pub with Blonde Blazer.
During our pub run with Blonde Blazer, we will encounter the Super Villain… Super Hero, Flambae. He will try to adult bully us & we will have the option of throwing water or pure alcohol at him; this is a non-Achievement related decision, so choose whichever sounds preferable.
Naturally we will be kicked out of the bar, & Blonde Blazer will take us to the Hollywood Sign… or close to it, for a formal SDN interview – because obviously that was what was going on this entire time. (Kissing her or deciding not to is irrelevant).

Day Shift:

While we are on the Phenomenal Man billboard with Blonde Blazer, we will receive our Tutorial on how to complete Dispatch Shifts/Calls. The roster we have to work with are not the ones we will get for the rest of the game & your succusses/fails are irrelevant.
There are no Achievements to earn during this Tutorial.

Achievement #1 – Did I Drool On You?: Hired at SDN.
Story Related. Complete our job interview for SDN, regardless of how good we did, & we will unlock this Achievement when we get back home to see Beef.

Sequence 2: They Think I'm Not Natty?

1. Episode: Onboard
2. Hero Starting Powers: 5/8
3. Hack Level: 3/28
4. Achievements: 3/36
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Episode #2 – Onboard:

Episode #2: Report into SDN, change into your employee clothes, & we will officially meet our two potential Romances – Blonde Blazer & Invisigal. In this Episode, our dialogue choices with them don’t really matter.
Speak with Blonde Blazer, Royd, & Chase, & we will be shown to our desk position at SDN. Note that our latest Checkpoint is when we enter the server room to speak with Chase… if you want to reload your Dispatch Shift we will have to go all the way back to this moment, making it very not ideal.
Regardless we will be introduced to our team of 8 Heroes. Each Hero has a main Skill & a strong secondary Skill… & typically that’s about it. This will become more important later but you will want to lean into each Hero’s strong Skill & not risk leveling others – we can only Level up a Hero 10 times until they reach Rank 10.

Day Shift:

For the Shift Was Lit Achievement we need to successfully complete all Calls during a Shift; there are 12 Calls for our first day & they are the easiest to do compared to later Episodes. As annoying as it may be, it is best to reload your game if you Miss or Fail any of the 12 Calls so you can get the Achievement out of the way… This can also be attempted at any point by reloading the Episode later.
Call #1 – Lost Balloon: Requires Mobility & Charisma. Send Flambae for this one…
Starter Power #1 – On Fire: When Flambae successfully completes any Call, we will unlock his Starter Power.

Achievement#2 – Nailed It: Achieved a Perfect Dispatch with only one Hero.
This is very easy to do on Call #1 or Call #2 of Episode #2. Send Flambae for the Call – Lost Balloon or Sonar on Call – Vand-Go Opening to by a 100% match.
Call #2 – Vand-Go Opening: For this Call it is a double Charisma Call – Sonar in his Hybrid form is the best fit.
Starter Power #2 – Instincts: On any Call we send Sonar on, he will swap from his Hybrid form into his Mega Bat form & vice versa – he will swap back to his Hybrid form after finishing a Call as Mega Bat.
Hack Level #2 – Cray Cray Bidet: This Call will come online after the second Call; there is no time limit & it can easily be completed. If we do not respond to the Call soon enough however it will disappear, so make sure to be quick.
Call #3 – Fight At Crypto Night: Results in a Skill Check; Prism instant success. All other Choices made will need a Charisma to complete. Send Prism, & Coupé for this one.
Starter Power #3 – En Pointe: Place Coupé in the first row of any Call that has more than 2 Slots to unlock her Starter Power; we do not need to Dispatch her to unlock it.
Starter Power #4 – Doppelganger Illusion: With Coupé in the first Slot now place Prism in the second Slot to unlock her Starter Power as well; we do not need to Dispatch them to unlock it.
Call #4 – Retrieve Stolen Boat: Requires Mobility & Intelligence.
Call #5 – Blaze In the Burbs: Requires a Skill Check for either Intelligence or Vigor depending on your choice; do not send Flambae. Golem is good to send if you plan to perform the Vigor Skill Check.
Call #6 – Museum Robbery: Who you choose to send on this Call is irrelevant because we need to perform the Hack on this Level; send Invisigal.
Starter Power #5 – Lone Wolf: Send Invisigal on this Call (or on a solo Call) to unlock her Starter Power.
Hack Level #3 – Museum Robbery: We have a timer for this one, so we cannot take too long. Fortunately it is not very difficult to accomplish at all.

Achievement #3 – Burning Chrome: Completed a Hacking Level with 1/3 of the timer left.
This is a very simple Hack Level to complete, & we can earn this Achievement in the process while doing so. There are still another 25 Hacking Levels to complete & we can earn this Achievement during any of them; naturally they will become harder however. Just complete this Hack Level as fast as possible.
Note that you must have timer turned on in the options to earn this Achievement.
Apologies for not being able to fit all of Episode #2 in one Sequence, I ran out of my allotted 1300 characters per Steam Guide page.*

Sequence 3: Phenomenal

1. Episode: Onboard
2. Hero Starting Powers: 5/8
3. Hack Level: 5/28
4. Achievements: 7/36
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Episode #2 – Onboard:

Call #7 – In the Zone: Requires Intelligence & Charisma.
Levelling Up Heroes: As mentioned above, each Hero has their own specialty, but you are free to build them however you prefer to suit your needs. Note that Rank 10 is the natural maximum Level of each Hero so we can only choose 10 Skills to Upgrade; there are bonus Skill Points we can earn that can increase Heroes beyond Rank 10.
Choose your Skill Point allocations carefully.
Call #8 – Apprehend Art Thieves: Requires Intelligence & Mobility.
Call #9 – Send Sonar As Security / Send Literally Anyone Else: Only send Sonar on this Call if he is in Hybrid form, if he is not, you need to do the other Call which will require Vigor & Charisma.
If you do send Sonar, we will have to perform a Skill Check with it either being Charisma, Charisma, or Combat.
Call #10 – Juvenile Pickpocket At Large: Requires Mobility & Charisma but can be instantly completed with Malevola.
Call #11 – Locate the Stolen Art: Can be instantly completed with either Invisigal or Coupé, but will otherwise need you to perform a Skill Check with Vigor or Mobility.
Call #12 – Granny’s Donuts: This is the final Call & is Story Related… Invisigal will go.

Achievement #4 – Love ‘em, From My Mouth to My Butt: Chose the least popular Donut.
Missable. When we access the Granny’s Donuts security camera to check on Invisigal, she will shortly ask us what our favourite Donut is.
This Achievement is actually determined by Player Stats that the game records & has the potential to change depending on what people choose. For the Achievement, we need to choose the Donut that Players choose the least.
Currently, the least popular Donut is the: Plain Glazed.
The Achievement will not unlock until we see our Stats screen however at the end of the Episode.
Hack Level #4 – Granny's Donuts: Story Related. When we need to swap cameras in Granny’s Donuts, we will have to perform a Hack to access them. There is no time limit for this one.
The Code is: ↑ ↓ ← ←
Hack Level #5 – Granny's Donuts: Story Related. During her fight with Lightningstruck, we will need to Hack into the Overhead Sprinkler system to short out his arm cannons. This is a timed Hack that we can fail!
This Hack can be completed very easily however if you know the Code, which is: ↑ ↓ ← ↑.

Achievement #5 – Time’s Running Out: Completed a Hacking Level with 5s left.
With how easy this Hack Level is, we can also earn this Achievement easily by waiting out the timer while we hover over the Final Breach. Select it so you are ready, & wait as long as you can into the final timer bar.
5s is both shorter & longer than you think; wait as long as you can, but not too long. You can perform the final breach if it is selected in under 2s. Note that you must have the Hack Timer turned on in the options to earn this Achievement.
Episode #2: When the Overhead Sprinklers turn on, we will have to decide who to send Invisigal after – she will choose the opposite of what you want her to do.

Achievement #6 – Shift Was Lit: Completed a Z-Team Shift without Missing or Failing a Call.
If you successfully completed all 12 Calls for the Day Shift without Failing or Missing any of them, we will unlock this Achievement when we see our Performance Review Update. This Achievement is pretty tricky to unlock but best done during Episode #2 since all the Calls are quite easy as well as only having 12 of them.

Achievement #7 – You Gonna East Those Twinks?: Disobeyed by Invisigal.
Story Related. Confront Invisigal in the break room, give Sonar your Twinkies, & we will complete Episode #2.
There is a final dialogue with Blonde Blazer & Chase, but the decisions won’t impact Episode #3.
When the Episode Credits roll, we will unlock the Love ‘em, From My Mouth to My Butt Achievement if we correctly chose the least popular Donut when it reveals our choice to us.

Sequence 4: You're All Phoenixes

1. Episode: Turnover
2. Hero Starting Powers: 8/8
3. Hack Level: 11/28
4. Achievements: 9/36
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Episode #3 – Turnover:

As of Episode #3, we will be making decisions that will alter the story & lock us into/out of certain Achievements. To make things easier, I recommend duplicating your Save Slot so when we inevitably have to go back to replay this Episode, we won’t have to replay Episodes #1 or #2 over again.
Go to work & Blonde Blazer will inform us that by the end of today’s Shift, one of our Z-Team Heroes will be cut from the team; ultimately it will be our choice between two Heroes, each with their own Achievement for letting them go.

Day Shift:

Note that this Shift is kind of a write off. Due to the potential team cut, everyone is going to sabotage each other & make a big mess of the Shift; if you can pull off some Successes then it is a bonus.
Call #1 – Beach Clean Up: Requires Mobility, Vigor, & Charisma.
Starter Power #6 – Hard Head: Make sure to send Punch Up on a Call & he will either get sabotaged or Fail a Call he solos. When he takes an Injury, we will unlock his Starter Power.
Starter Power #7 – Life Trade: When a Hero gets Injured, send them on a Call with Malevola & we will unlock her Starter Power.
Call #2 – Undercover Drug Bust: Requires Charisma & Intelligence.
Call #3 – Trouble At the Tailgate: Requires Vigor & Combat.
Hack Level #6 – Hero Sabotage: Missable. To trigger this Hack Level, we need to send Flambae on a Call with any Hero other than Prism (they have Synergy & won’t sabotage each other). When Flambae gets sabotaged, one of the options to unstuck him will be to “Unlock the tank”. Do so to initiate the Hack Level.
There is no timer for this Hack Level initially but one will start when we get close to Flambae; the Code is ← ↓ ↓.
Call #4 – Assault On the Drug Base: Requires Vigor, Vigor, & Combat.
Starter Power #8 – Diamond In the Rough: Put Golem on a Call with more than 3 Slots & we will automatically unlock his Starter Power – you do not have to send him on that Call.

Achievement #8 – Getting to Known Yous: Discovered every Hero's Starting Power.
Each of our 8 Z-Team Heroes has a Starting Power that we need to unlock. Most are very easy to do with Punch Up & Malevola’s being the most situational needing Injuries.
Call #5 – Learn About SDN Scammer: Requires Charisma & Intelligence.
Call #6 – Landslide: Requires Intelligence, Intelligence, & Vigor.
Call #7 – Save the Mascot In Peril: Requires Mobility & Vigor.
Hack Level #7 – Hack the Scammer: This Hack Level will spawn in with a whole bunch of other Calls; it is timed & may disappear so be sure to do it first. This Hack Level also has an internal timer, so we cannot take too long.
This one plays out a little differently, & we have to match the Frequency to complete it; we need to match 2 Frequencies.
Call #8 – Parking Lot Backup: Requires Intelligence & Charisma.
Call #9 – Runaway Train: Requires Mobility & Vigor.
Call #10 – Burglary In Progress: Story Related. This is the final Call of the Shift & is Story Related.

Night Shift:

Synergy: As of now, we can begin Leveling up our Heroes Synergy – for the Work Spouse Achievement we need to max out Synergy for at least one pair of Heroes. Heroes gain Synergy when sent on Calls together.
The Synergy pairs are: Invisigal & Golem, Flambae & Prism, Malevola & Sonar, Punch Up & Coupé.
Call #1 – Personal Shopper: Requires Vigor & Combat.

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