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FINAL FANTASY RESONANCE: Visions Guide
Short answer
A list of every Vision available in the game and where to find them.
Steam Community guide by Michael.
Intro
Hello and welcome to my guide!
Using this guide you will be able to find and enlist the aid of every vision in Final Fantasy Resonance.
I -may- add their skills and abilities later, but for now I am just listing who and where.
I have started adding their abilities and mastery bonuses! Give me some time to get them all filled out.
Changelog
10/22/26 - Guide Created; All visions lists with where and when to get them
10/25/26 - Started adding Vision abilities and mastery bonuses. WoL, Firion, Onion Knight, and Cecil done. Also added new section: "What Visions should I focus on?"
10/27/26 - Added abilities and mastery bonuses for Bartz, Cecil, Terra, Cloud, Squall, Zidane, Tidus, Shantotto, Vaan, Lightning, Y'shtola, Noctis, Clive, and Sephiroth.
What are Visions?
Visions are best described as manifested spirits of heroes from other dimensions, specifically heroes from other Final Fantasy games.
In Final Fantasy Resonance, Visions can be equipped to your characters, allowing them to harness the power of the other heroes by using them as skills in combat!
There are a total of 17 Visions from previous mainline titles in Final Fantasy Resonance, ranging from the first Final Fantasy game released in 1987, all the way to the recent Final Fantasy XVI released in 2023.
There are 9 Visions from Brave Exvius in Final Fantasy Resonance. Some Visions, such as Charlotte, also appear as characters during certain parts of the game's story.
Obtaining Visions
Aside from the first two Visions obtained in Chapter 1, other Visions can be obtained by visiting Sanctums in the Overworld.
After approaching the giant crystal, you will be shown the origins of the Vision, and learn about the characters' heroic deeds. After choosing from the dialogue options, you will receive the Vision, and can be then equipped to your characters.
NOTE:
Visions hailing specifically from Brave Exvius are obtained by completing specific side quests starting from Chapter 5.
NOTE:
Sephiroth is a special case in which that you have to defeat him in a boss fight to unlock him as a Vision. He is a tough boss to beat, so you need to prepare your party to defeat and obtain him.
Warrior of Light - FFI
Warrior of Light
Element: Earth / Light / Lightning / Recovery
Resonance: Crystal Braver
How to unlock: Progress through Chapter 1.
Located in the Sanctum of WoL north of Village Kol.
The earliest recruitable mainline Final Fantasy protagonist in the game, the Warrior of Light offers your party access to Earth magic for the first time. His Vanguard Glaive also gives you a decent early physical light magic attack — good when paired with Rain or Lasswell early on.
He's got a bit of versatility, too, thanks to having the Cure spell in his kit. He passively boosts stagger power by 30% and reduces physical damage by 20%, which are essential advantages particularly in the early game.
His Resonance, 'Crystal Braver,' deals non-magic physical damage to all enemies, casts Regen on the party member he's equipped to, and also increases their defense and spirit for three turns.
Abilities
AwakeningSkill NameSkill Description0Vanguard Glaive (MP: 7)Deal Light physical damage to an enemy.
Inflict Provoke.
Physical PWR: 1 / Stagger PWR: 20Cure (MP: 6)[White Magic]
Restore a small amount of HP.
Healing PWR: 10Protect (MP: 5)[White Magic]
Increase physical defense of an ally.0Thunder Blade (MP: 5)[Spellblade Skill]
Deal Lightning physical damage to an enemy.
Physical PWR: 2 / Stagger PWR: 20Stone Blade (MP: 5)[Spellblade Skill]
Deal Earth physical damage to an enemy.
Physical PWR: 2 / Stagger PWR: 20Stagger Power +30%Increases stagger power by 30%.0Physical Defense +20%Reduces damage taken from physical attacks by 20%.1Cura (MP: 18)[White Magic]
Restore a moderate amount of HP.
Healing PWR: 21Protectga (MP: 25)[White Magic]
Increase physical defense of all allies.1Stonera Blade (MP: 15)[Spellblade Skill]
Deal Earth physical damage to an enemy.
Physical PWR: 3 / Stagger PWR: 21Thundara Blade (MP: 15)[Spellblade Skill]
Deal Lightning physical damage to an enemy.
Physical PWR: 3 / Stagger PWR: 21Shell at Half HPGrants constant Shell when at less than half of max HP.1Deprotect on StaggerInflicts Deprotect for 3 turns upon staggering an enemy.2Sacred Wave (MP: 44)Deal Light physical damage to all enemies.
Decrease their attack and magic.
Physical PWR: 4 / Stagger PWR: 32Regen (MP: 15)[White Magic]
Gradually restore HP.2Stonega Blade (MP: 44)[Spellblade Skill]
Deal Earth physical damage to an enemy.
Physical PWR: 4 / Stagger PWR: 32Thundaga Blade (MP: 44)[Spellblade Skill]
Deal Lightning physical damage to an enemy.
Physical PWR: 4 / Stagger PWR: 32Resist DarkHalves damage taken from Dark attacks.2Lustrous ShieldImbues counterattacks with Light.
Increases stagger power.3Vanguard Glaive+ (MP: 58)Deal Light physical damage to an enemy.
Inflict Provoke.
Physical PWR: 5 / Stagger PWR: 43Curaga (MP: 50)[White Magic]
Restore a large amount of HP.3Dark ImmunityNullifies damage taken from Dark attacks.
Mastery Bonuses
MRMastery NameMastery Description1Restore HP on Stagger (AP: 20)Restores 10% of max HP upon staggering an enemy.2Stamina +5Permanent stat boost3Multi-Cover (AP: 25 / MP: 10)Take attacks in place of all allies.4AP +8Permanent stat boost5Physical Counter (AP: 20)Counters physical attacks with a standard attack.6Strength +10Permanent stat boost7Heroic Nature (AP: 15)Increases physical attack damage when hit with an attack.
Amount increased scales with the number of attacks received that round.8HP +90Permanent stat boost9Grit (AP: 40)Grants the ability to survive with 1 HP upon receiving damage exceeding HP once per battle.9AP +8Permanent stat boost
Firion - FFII
Firion
Element: Light / Lightning / Wind
Resonance: Weaponsmaster
How to unlock: Progress through Chapter 3.
Located in the Sanctum of Firion, north of Ch3's starting point.
Firion's speciality lies in his offering of physical light, wind, and lightning magic attacks, letting party members like Rain, Lasswell, and Lid deal solid damage in those elements from the moment you recruit this Vision. He also has a passive that boosts stagger power by 30% for the user, making him quite useful against bosses throughout the game.
Where Firion shines, especially in late game, is in his last Mastery ability - Arms Akimbo. This ability allows the user to takes 2 actions in 1 turn. This will quickly become a staple of your entire party, especially for boss battle and the later superbosses.
He also has a pretty powerful Resonance, 'Weaponsmaster,' which deals light physical damage several times to an enemy and also fills the limit break gauge of the user by 20%.
Abilities
AwakeningSkill NameSkill Description0Fulminating Strike (MP: 10)Deal Light physical damage to an enemy.
Increase stagger power by 50% for 3 turns.
Physical PWR: 2 / Stagger PWR: 30Aero Knife (MP: 5)[Spellblade Skill]
Deal Wind physical damage to an enemy.
Physical PWR: 1 / Stagger PWR: 30Thunder Knife (MP: 5)[Spellblade Skill]
Deal Lightning physical damage to an enemy.
Physical PWR: 1 / Stagger PWR: 30Sleep Knife (MP: 10)[Spellblade Skill]
Deal physical damage to an enemy.
Inflict Sleep.
Physical PWR: 2 / Stagger PWR: 20Stagger Power +30%Increases stagger power by 30%.0Light of RebellionAfter performing a Light attack, imbues non-elemental physical attacks with Light for 3 turns.1Aerora Knife (MP: 15)[Spellblade Skill]
Deal Wind physical damage to an enemy.
Physical PWR: 2 / Stagger PWR: 41Thundara Knife (MP: 15)[Spellblade Skill]
Deal Lightning physical damage to an enemy.
Physical PWR: 2 / Stagger PWR: 41Blind Knife (MP: 10)[Spellblade Skill]
Deal physical damage to an enemy.
Inflict Blind.
Physical PWR: 2 / Stagger PWR: 21Bravery on StaggerGrants Bravery for 3 turns upon staggering an enemy.1Nullify Instant DeathPrevents Instant Death.2Saber of Adversity (MP: 40)Deal Light physical damage to an enemy.
Physical PWR: 4 / Stagger PWR: 32Aeroga Knife (MP: 44)[Spellblade Skill]
Deal Wind physical damage to an enemy.
Physical PWR: 3 / Stagger PWR: 42Thundaga Knife (MP: 44)[Spellblade Skill]
Deal Lightning physical damage to an enemy.
Physical PWR: 3 / Stagger PWR: 42Drain Knife (MP: 10)[Spellblade Skill]
Deal physical damage to an enemy.
Drain HP from them.
Physical PWR: 2 / Stagger PWR: 22Add BlindAdds a chance to inflict Blind when using a standard attack or a battle skill.3Fulminating Strike+ (MP: 58)Deal Light physical damage to an enemy.
Increase stagger power by 50% for 3 turns.
Physical PWR: 5 / Stagger PWR: 43Regen (MP: 15)[White Magic]
Gradually restore HP.3Auto-RegenGrants constant Regen.
Mastery Bonuses
MRMastery NameMastery Description1Fill LB when Taking Damage (AP: 20)Fills the LB gauge by 10% upon receiving damage.2Spirit +5Permanent stat boost3Bladeblitz (AP: 25 / MP: 0)[Battle Skill]
Deal damage to all enemies at once.
Physical PWR: 1 / Stagger PWR: 24AP +8Permanent stat boost5Decimating Attacks (AP: 20)When attacking all enemies, increases damage dealt by 10% per enemy.6HP +60Permanent stat boost7Recuperate LB (AP: 25)Fills the LB gauge by 30% after using a limit burst.8Stamina +15Permanent stat boost9Arms Akimbo (AP: 60 / MP: 40)Grant use of 2 actions in a single turn.9AP +8Permanent stat boost
Onion Knight - FFIII
Onion Knight
Element: Earth / Wind / Fire
Resonance: Job Change Attack
How to unlock: Progress through Chapter 2.
Located in the Sanctum of Onion Knight, located near the eastern edge of Dirnado.
Onion Knight is actually a very useful Vision in the early game, as his access to Wind, Stone, and Fire makes him a solid all-rounder for magic damage early on. He offers a passive 20% magic attack damage boost, and if your party member's Limit Break gauge is at 50% or higher, the Onion Knight's moves will also dish out 30% more damage.
His Resonance, 'Job Change Attack,' deals non-elemental magic damage to all enemies. It also increases the power of the wind magic attack Blade Torrent by 20% until the end of the fight. Granted, you'll need to unlock his 2-Star form to get access to that attack, but it's also a very strong magic wind attack, even in the late game, so it's worth aiming for.
Abilities
AwakeningSkill NameSkill Description0Fire (MP: 5)[Black Magic]
Deal Fire magic damage.
Magic PWR: 2 / Stagger PWR: 20Aero (MP: 5)[Black Magic]
Deal Wind magic damage.
Magic PWR: 2 / Stagger PWR: 20Stone (MP: 5)[Black Magic]
Deal Earth magic damage.
Magic PWR: 2 / Stagger PWR: 20Magic Attack +20%Increases damage dealt by magic attacks by 20%.0Late BloomerIncreases damage dealt by Onion Knight’s skills by 30% when the LB gauge is at 50% or higher.1Fira (MP: 15)[Black Magic]
Deal Fire magic damage.
Magic PWR: 3 / Stagger PWR: 21Aerora (MP: 15)[Black Magic]
Deal Wind magic damage.
Magic PWR: 3 / Stagger PWR: 21Stonera (MP: 15)[Black Magic]
Deal Earth magic damage.
Magic PWR: 3 / Stagger PWR: 21Nullify SlowPrevents Slow.1MP +20%Increases MP by 20%.2Blade Torrent (MP: 41)Deal Wind magic damage to an enemy.
Magic PWR: 4 / Stagger PWR: 32Firaga (MP: 44)[Black Magic]
Deal Fire magic damage.
Magic PWR: 4 / Stagger PWR: 32Aeroga (MP: 44)[Black Magic]
Deal Wind magic damage.
Magic PWR: 4 / Stagger PWR: 32Stonega (MP: 44)[Black Magic]
Deal Earth magic damage.
Magic PWR: 4 / Stagger PWR: 32Speed +10%Increases speed by 10%.2ChuckIncreases damage dealt by Throw by 50%.3Dual Jobs (MP: 41)Grant use of both Blade Torrent and selected Onion Knight skill in a single turn.3Flare (MP: 63)[Black Magic]
Deal non-elemental magic damage to an enemy.
Magic PWR: 5 / Stagger PWR: 53Job ChangeWhen attacking with Onion Knight’s skills, applies the higher attribute of either physical or magic attack.
Mastery Bonuses
MRMastery NameMastery Description1Throw (AP: 15 / MP: 0)Throw an item at a target.
Physical PWR: 2 / Stagger PWR: 32Magic +5Permanent stat boost3Spry Steps (AP: 20)Adds a 25% chance of evading magic attacks.4AP +8Permanent stat boost5Observe and Recover HP (AP: 20)Restores 10% of max HP when performing an action without dealing damage.6MP +20Permanent stat boost7Vigorous Attacks (AP: 20)When at full HP or higher, increases damage dealt by 30%.8Magic +15Permanent stat boost9LB Triple Charge (AP: 50)Triples the LB gauge fill rate.9AP +8Permanent stat boost
Cecil - FFIV
Cecil
Element: Light / Recovery / Dark
Resonance: Knight of Duality
How to unlock: Progress through Chapter 4. Found at the Sanctum of Cecil, located near the center of the Zoldaad Empire territory map.
Offering both strong light and dark physical attacks and decent healing magic, Cecil often comes in handy when paired with physically strong party members like Rain against bosses (quite a few will have a weakness to either light or dark). He offers a 30% physical attack boost right from the start, and his handy Darkness Battle Skill ability lets you hit all enemies using health instead of MP.
At 2-Star rank, Cecil gets access to the exceptionally strong Moonlightbringer and Shadowbringer multi-enemy attacks, so keep an eye on those. His Resonance, 'Knight of Duality,' deals physical light damage to all enemies and grants a barrier for your entire team that reduces attack damage by 50% once for each party member.
Abilitites
AwakeningSkill NameSkill Description0Cure (MP: 6)[White Magic]
Restore a small amount of HP.
Healing PWR: 10Protect (MP: 5)[White Magic]
Increase physical defense of an ally.0Banish Blade (MP: 5)[Spellblade Skill]
Deal Light physical damage to an enemy.
Physical PWR: 2 / Stagger PWR: 20Dark Blade (MP: 5)[Spellblade Skill]
Deal Dark physical damage to an enemy.
Physical PWR: 2 / Stagger PWR: 20Physical Attack +30%Increases damage dealt by physical attacks by 30%.0Dark SwordImbues the Darkness ability with Dark.
After performing a Dark attack, imbues non-elemental physical attacks with Dark for 3 turns.1Cura (MP: 18)[White Magic]
Restore a moderate amount of HP.
Healing PWR: 21Protectga (MP: 25)[White Magic]
Increase physical defense of all allies.1Banishra Blade (MP: 15)[Spellblade Skill]
Deal Light physical damage to an enemy.
Physical PWR: 3 / Stagger PWR: 21Darkra Blade (MP: 15)[Spellblade Skill]
Deal Dark physical damage to an enemy.
Physical PWR: 3 / Stagger PWR: 21Physical Defense +20%Reduces damage taken from physical attacks by 20%.1Healing Magic +20%Increases potency of healing magic by 20%.2Moonlightbringer (MP: 60)Deal Light physical damage to all enemies.
Physical PWR: 5 / Stagger PWR: 52Shadowbringer (MP: 60)Deal Dark physical damage to all enemies.
Physical PWR: 5 / Stagger PWR: 52Reflect (MP: 17)[White Magic]
Enable an ally to reflect back black or white magic cast at them.
Certain magic spells cannot be reflected back.2Banishga Blade (MP: 44)[Spellblade Skill]
Deal Light physical damage to an enemy.
Physical PWR: 4 / Stagger PWR: 32Darkga Blade (MP: 44)[Spellblade Skill]
Deal Dark physical damage to an enemy.
Physical PWR: 4 / Stagger PWR: 32HP +20%Increases HP by 20%.3Shellga (MP: 25)[White Magic]
Increase magic defense of all allies.3Magic Defense +20%Reduces damage taken from magic attacks by 20%.3Paladin’s CodeIncreases physical and magic defense by 20% when Cover is activated.
Mastery Bonuses
MRMastery NameMastery Description1Darkness (AP: 15 / MP: 0)[Battle Skill]
Consume HP to deal physical damage to all enemies.2Stamina +5Permanent stat boost3Cover (AP: 15)Take attacks in place of an ally.4AP +8Permanent stat boost5Magic Counter (AP: 20)Counters magic attacks with a standard attack.6HP +60Permanent stat boost7Staggeringly Risky (AP: 40)Increases MP cost of physical attacks by 50%, but also increases stagger power by 50%.8Spirit +15Permanent stat boost9Dark Immunity (AP: 30)Nullifies damage taken from Dark attacks.9AP +8Permanent stat boost
Bartz - FFV
Bartz
Element: Earth / Lightning / Wind
Resonance: Spellblade - Dual Wield - Rapidfire
How to unlock: Progress through Chapter 5. Found at the Sanctum of Bartz, located at the northernmost part of Mysidia.
Bartz's main strengths are his passive stagger power boosts (30%) and his physical lightning, wind, and stone attacks, which make him quite versatile while exploring and facing random foes when equipped with physical party members. At Mastery Rank 7, he also grants users the ability to activate Spellblade skills (those aforementioned magic physical attacks) twice in a row — useful for taking down bosses before they can clean you out. When you reach this level, Bartz becomes a MONSTER against most enemies, and even moreso when you pair him with the Arms Akimbo ability...which will result in 4 Spellblade attacks at once!
His Resonance is 'Spellblade-Dual Wield-Rapid Fire,' which deals non-elemental physical damage to a single enemy.
Abilities
AwakeningSkill NameSkill Description0Thunder Blade (MP: 5)[Spellblade Skill]
Deal Lightning physical damage to an enemy.
Physical PWR: 2 / Stagger PWR: 20Aero Blade (MP: 5)[Spellblade Skill]
Deal Wind physical damage to an enemy.
Physical PWR: 2 / Stagger PWR: 20Stone Blade (MP: 5)[Spellblade Skill]
Deal Earth physical damage to an enemy.
Physical PWR: 2 / Stagger PWR: 20Stagger Power +30%Increases stagger power by 30%.0Guiding WindAfter performing a Wind attack, imbues non-elemental physical attacks with Wind for 3 turns.1Crushing Blade (MP: 18)Deal Wind physical damage to an enemy.
Target is more easily staggered for 2 turns.
Physical PWR: 3 / Stagger PWR: 21Thundara Blade (MP: 15)[Spellblade Skill]
Deal Lightning physical damage to an enemy.
Physical PWR: 3 / Stagger PWR: 21Aerora Blade (MP: 15)[Spellblade Skill]
Deal Wind physical damage to an enemy.
Physical PWR: 3 / Stagger PWR: 21Stonera Blade (MP: 15)[Spellblade Skill]
Deal Earth physical damage to an enemy.
Physical PWR: 3 / Stagger PWR: 21Speed +10%Increases speed by 10%.1Resist WindHalves damage taken from Wind attacks.2Wind Cutter Blade (MP: 48)Deal Wind physical damage to all enemies.
Targets are more easily staggered for 2 turns.
Physical PWR: 4 / Stagger PWR: 52Thundaga Blade (MP: 44)[Spellblade Skill]
Deal Lightning physical damage to an enemy.
Physical PWR: 4 / Stagger PWR: 32Aeroga Blade (MP: 44)[Spellblade Skill]
Deal Wind physical damage to an enemy.
Physical PWR: 4 / Stagger PWR: 32Stonega Blade (MP: 44)[Spellblade Skill]
Deal Earth physical damage to an enemy.
Physical PWR: 4 / Stagger PWR: 32Spellblade WielderWhen at full HP, increases the stagger power of Spellblade skills by 30%.3Flare Blade (MP: 62)[Spellblade Skill]
Deal physical damage to an enemy.
Physical PWR: 5 / Stagger PWR: 53Spellblade MasteryHalves MP cost of Spellblade skills.
Mastery Bonuses
MRMastery NameMastery Description1Wait (AP: 10 / MP: 0)Take action after the next ally's turn.
Fails if not followed by an ally's turn.2Speed +5Permanent stat boost.3HP Stroll (AP: 20)Restores HP after walking a certain distance.4AP +8Permanent stat boost.5Speed +5% (AP: 10)Increases speed by 5%.6MP +20Permanent stat boost.7Dual Spellblade (AP: 40)Activates Spellblade skills twice.
Consumes twice the MP.8Strength +15Permanent stat boost.9Mimic (AP: 40 / MP: 0)Mimic the last action performed by an ally.9AP +8Permanent stat boost.
Terra - FFVI
Terra
Element: