Known issueFixUpdated · 16 replies on Steam
Probably Stolen - Cyberpunk Shopkeeper Sim: General Chemistry Tips *solved alcohol supply problem* (Workarounds)
Short answer
No confirmed fix yet. Players suggest: The solution post heating is stable at 59 C.
The problem
Just wanted to share my findings from playing around with the chemistry system. *UPDATE* You can get away with small quantities of alcohol for large scale extraction, just do it on small scale (~ 20 ml of mush to 120 ml of alcohol) and continuously add the same portion of mush once the previous has extracted, maintaining extraction temp (45 C for dreamcap). This is my setup…
What players suggest
Nothing else will boil off till 80 C, but dreamcap extract degrades above 60 C. The solution post heating is stable at 59 C. This is actually a good point though, I didn't think it would matter but I just checked and it does. 45 C is optimal, I tested the following on bigger scale: 67.93 ml dreamcap mush to 435 ml alcohol (~6x volume) 40-41 C - 33.96 ml dreamcap extract 45 C - 33.96 ml dreamcap…
Great info here. Has anyone tried running reagents (acids, bases, etc.) through the water purifier on the off chance the reagent survives?
That's crazy. I would never have guessed to try that
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Source: original Steam Community discussion. Quotes are shortened; all credit goes to the posters. Tags: save