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Limbus Company: E.G.O Gift Fusion & Upgrading Cheat Sheet
Short answer
Cheat Sheet of the different E.G.O Gifts Upgrades and Fusions to avoid rolling the dice every time ya play.
Steam Community guide by Borderlined.
Table of Contents
This is a long guide (mainly cause there a different section for every E.G.O Gift), so here are the main sections.
- Table of Contents <--- **You are here!! **
- What are E.G.O Gifts? (And Unique Interactions)
- Fusion Basics (How to Fuse Effectively, and What are the Special Fusions)
- Fusion Advanced (Special Remarks for Fusion, such as Wishmaking or Forced Fusion)
- Upgrading Basics (Cost of Upgrading, and Maybe Eventually a Tier List)
- Fusion E.G.O Gifts Stats
- Basic E.G.O Gifts Stats (Sorted By Keyword)
- Thanks for Reading!
What are E.G.O Gifts
E.G.O Gifts are collectibles found in Mirror Dungeon and Story Dungeons (This guide primarily tackles Mirror Dungeon Gifts) that give unique buffs and effects based on the Gift. They are separated into 6 Tiers, I, II, III, IV, V, and EX.
E.G.O Gifts activate in the order of acquisition, which is relevant in a couple of cases, but most especially in the case below:
If you obtain Nebulizer after other gifts with Poise Conditionals such as Ornamental Horseshoe or Cigarette Holder, their conditional won't activate Turn 1 from Nebulizer's Poise Gain since their effect was triggered first, and thus will only trigger Turn 2 onward. However, if you obtained Nebulizer first, then they can activate Turn 1.
Interestingly, the 'When taking mortal damage' Conditional does not fit this theme, as Unhatched Embers will always proc before Emergency Investigator Badge, even if you obtained them out of order. Unsure as to why.
This is not especially relevant outside of Parallel Superposition Mode.
In addition, for Combat Start Skills on Identities (such as Butler Ryoshu's Skill 2 or Spicebush Yi Sang's Skill 2), their conditional effects will activate BEFORE any E.G.O Gift conditionals, such as Nebulizer's Pride Resonance Conditional.
Fusion Basics
Fusion depends on the Keyword you select to fuse into and the Tier of what you put into it. If you just throw in low tier E.G.O Gifts, you won't get anything of superb quality. In addition, the more gifts used, the more likely you will get the Keyword you want in your fusion. If you have already acquired every single E.G.O Gift of the Keyword and Tier combination, or if the random chance nodes were assigned the E.G.O Gift you want to fuse, then you will likely get a random E.G.O Gift of a different Tier or Keyword, depending on what was in conflict. This is unlike where when you acquire a duplicate of an E.G.O Gift elsewhere and get a Vestige.
Note: You can only fuse into E.G.O Gifts that are available in the theme pack you are currently located! Special Fusion recipes are exempt from this rule.
The Keywords of every E.G.O Gift is listed below (Ctrl F it). I've sorted by Keyword Type.
The Keywords are as follows: Burn, Bleed, Tremor, Rupture, Sinking, Poise, Charge, Slash, Pierce, Blunt, and Keywordless, though you cannot fuse into Keywordless directly.
Note 1: These results are for what the PREDICTION will show you., as shown below and simply. These all assume you have open slots of the tier and keyword selected, since if those are in conflict, you'll get something of another tier or keyword.
How Many Ingredients Fused Rates for E.G.O Gift of Selected Keyword 2 60% 3 90% 4+ 99%
Note 2: There are currently 46 special fusions. They have unique fusion mechanics, where when specific E.G.O Gifts are fused, you will always get that fusion E.G.O Gift. The table for those fusions is below this one. It does not matter what keyword you decide to fuse into for these special fusions, as long as the ingredients are correct.
Now behind the scenes, fusion works by adding up the tiers of the fusion items going in. Get to a certain breakpoint, and you go to the next tier. Each tier is worth a certain number of points. In addition, Super Shops have a slightly different point threshold for the next tier of gifts (more on that later).
Gift Tier Point Point Value Tier 1 3 Points Tier 2 6 Points Tier 3 10 Points Tier 4 15 Points Tier 5 30 Points
Sum of Tiers (Normal Shop) Sum of Tiers (Super Shop) Fused Tier <= 10 <= 9 Tier 1 11 - 16 10 - 14 Tier 2 17 - 24 15 - 21 Tier 3 >= 25 >= 22 Tier 4
This ends up with the table below (for a Normal Shop):
Fusion Item 1 Fusion Item 2 Fusion Item 3 Fused Tier Forecast Tier 1 Tier 1 N/A Tier 1 Tier 1 Tier 2 N/A Tier 1 Tier 1 Tier 3 N/A Tier 2 Tier 1 Tier 4 N/A Tier 3 Tier 2 Tier 2 N/A Tier 2 Tier 2 Tier 3 N/A Tier 2 Tier 2 Tier 4 N/A Tier 3 Tier 3 Tier 3 N/A Tier 3 Tier 3 Tier 4 N/A Tier 4 Tier 4 Tier 4 N/A Tier 4 Tier 1 Tier 1 Tier 1 Tier 1 Tier 1 Tier 1 Tier 2 Tier 2 Tier 1 Tier 1 Tier 3 Tier 2 Tier 1 Tier 1 Tier 4 Tier 3 Tier 1 Tier 2 Tier 2 Tier 2 Tier 1 Tier 2 Tier 3 Tier 3 Tier 1 Tier 2 Tier 4 Tier 3 Tier 1 Tier 3 Tier 3 Tier 3 Tier 1 Tier 3 Tier 4 Tier 4 Tier 1 Tier 4 Tier 4 Tier 4 Tier 2 Tier 2 Tier 2 Tier 3 Tier 2 Tier 2 Tier 3 Tier 3 Tier 2 Tier 2 Tier 4 Tier 4 Tier 2 Tier 3 Tier 3 Tier 4 Tier 2 Tier 3 Tier 4 Tier 4 Tier 2 Tier 4 Tier 4 Tier 4 Tier 3 Tier 3 Tier 3 Tier 4 Tier 3 Tier 3 Tier 4 Tier 4 Tier 3 Tier 4 Tier 4 Tier 4 Tier 4 Tier 4 Tier 4 Tier 4
Example to help you understand better:
here, I am fusing three E.G.O Gifts and selected the Keyword 'Rupture', When consulting the above table, this has a 90% chance of giving me the Keyword I selected, and will be of Tier II.
I won the gamble, and received 'Fluorescent Lamp', a Tier II Rupture E.G.O Gift. The Tier typically will remain the same, but in order to guarantee that Keyword, the best choice is to use 3 weaker E.G.O Gifts to fuse into a great one specific to your status at that moment. Have fun fusing!
Fusion Advanced
Super Shops
You might have noticed in the Fusion Basics section that Super Shops were mentioned, and impossible numbers to reach in normal Shops, such as fusing 4+ Gifts at once, were mentioned. That is because these are all possible in Super Shops!
Super Shops are Hard Mode exclusive Shops that have a 3% chance of spawning for each shop, increasing as you spend more Cost in that Mirror Dungeon run. Multiple of them can spawn per run, and they can even spawn on floor 1, rarely. They let you fuse up to 5 Gifts at once, and have lowered tier requirements for fusion compared to normal shops. For that information, look at the chart available in the Fusion Basics section.
Super Shops also just have more Gifts available to buy than normal Shops, but that's besides the point for a Fusion Cheat Sheet.
Anyway, you take advantage of Super Shops the most, you can force them to spawn by not doing random fusing until you reach one, and merely enhance and / or buy Gifts from normal Shops so as to increase the chance of a Super Shop spawning.
Forcing Gifts via Fusions
As you might have noticed by now, there are a limited number of Gifts of specific tiers and keywords available. For example, Burn has 5 Tier IV Gifts, however, two of those Tier IV Gifts are Fusions, and one is only in a single Theme Pack. Therefore, Burn has 2 Non-Special Fusion Tier IV Gifts that are fusable in any theme pack.
Those two gifts are Glimpse of Flames and Fragment of Hellfire. If I wanted a specific one of those gifts for my build, say, Glimpse of Flames, then I can forcefully fuse Glimpse of Flames by fusing a Tier IV Burn Gift, and then if I did not get Glimpse of Flames, then I can use that new gift as an ingredient to re-fuse a Tier IV Burn Gift. As ingredients cannot also be the product of a fusion, you are guaranteed to get Glimpse of Flames in this scenario, assuming you do not hit the 10% nor are in the theme pack containing the theme pack specific Tier IV Burn Gift.
This doesn't just work with groups of two Gifts; It just gets harder with more gifts. If there were three Tier IV Non-Theme Pack Specific Burn Gifts, then I would need to gather the first two to guarantee the third fusion will always be the gift I want. And so on and so forth with more and more gifts. Its simple, but it works.
Wishmaking
Wishmaking is a new gimmick introduced in Mirror Dungeon of Immortality that lets you spend 5 starlight to boost the percentage chance of getting an E.G.O Gift of a specific keyword when fusing via the methods above.
Wishmaking Disabled Wishmaking Enabled 60% 90% 90% 99% 99% 99.99%
This is a nice boost, but I would not recommend spamming Wishmaking for every fusion you make. It can be nice to boost a 60% to a 90%, so as to spend only 2 E.G.O Gifts when otherwise you'd need to consume 3 Gifts, however, you will quickly go into the net negatives with starlight if you spend it on every fusion.
Boosting 90% to 99% is also mostly useless outside of specific scenarios where you really want to guarantee the Tier IV. An example of this would be if you were attempting to fuse Glimpse of Flames, but failed the 50/50 for the first 90% and got Fragment of Hellfire instead. You could then fuse using Fragment of Hellfire for another Tier 4 Burn gift and (practically) guarantee it will be Glimpse of Flames rather than a random other Tier IV Gift.
Note 1: If you LOSE the fusion when at 99% or 99.99%, you will fulfill the conditions to get the E.G.O Gift 'A Certain Philosophy' instead of getting a random Gift. This does not work for a 60% or 90% fusion.
Upgrading Basics
I list all the upgrades below here (as well as all the ones that even have upgrades, since just over two-thirds of them do NOT have upgrades tied to them). I could, and honestly might rank them one day, but for now, just focus on the few E.G.O Gifts associated with the Keyword you want, and upgrade the best one/fuse to the associated Fusion Gift. Remember, other E.G.O Gifts not associated with your build are still useful, as some might be generally useful for all teams (such as Nebulizer or Wrist Guards) and others can be used to fuse or sell for extra cost!
The Cost of upgrading E.G.O Gifts is scaled based on the tier and whether you've upgraded it once already.
Tiers:
First Upgrade:
I -> I+: 50 Cost
II -> II+: 60 Cost
III -> III+: 75 Cost
IV -> IV+: 100 Cost
V -> V+: 120 Cost
Second Upgrade:
I+ -> I++: 100 Cost
II+ -> II++: 120 Cost
III+ -> III++: 150 Cost
IV+ -> IV++: 200 Cost
V+ -> V++: 240 Cost
Assuming you have the Renewed Merch E.G.O Gift, which takes off 30% of the Enhance Cost:
Tiers:
First Upgrade:
I -> I+: 35 Cost
II -> II+: 42 Cost
III -> III+: 53 Cost
IV -> IV+: 70 Cost
V -> V+: 84 Cost
Second Upgrade:
I+ -> I++: 70 Cost
II+ -> II++: 84 Cost
III+ -> III++: 105 Cost
IV+ -> IV++: 140 Cost
V+ -> V++: 168 Cost
E.G.O Gift Information
This data does NOT include the Removed Gifts at the bottom of this Guide (It still includes the removed hidden boss gifts since they will be re-added). It also does NOT include any Story-Only Gifts, only Mirror Dungeon Gifts. The reason this number differs from the one shown in the Compendium in-game is that the Compendium does not count Hidden Boss Gifts nor Vestiges.
Total Gifts: 457
Total Hard Only Gifts: 121
Total Theme Pack Specific Gifts: 233
Total Hard Only Theme Pack Specific Gifts: 87
Total Cursed / Blessed Gifts: 3 (6)
Fusion Gifts: 61
Hard Only Fusion Gifts: 25
Total Theme Pack Specific Fusion Gifts: 39
Total Hard Only Theme Pack Specific Fusion Gifts: 13
Upgradable Gifts: 108
Non-Upgradable Gifts: 344
Tier 1 Gifts: 58
Tier 2 Gifts: 143
Tier 3 Gifts: 138
Tier 4 Gifts: 114
Tier 5 Gifts: 2
Tier EX Gifts: 2
Burn Gifts: 31
Bleed Gifts: 54
Tremor Gifts: 45
Rupture Gifts: 38
Sinking Gifts: 38
Poise Gifts: 34
Charge Gifts: 41
Slash Gifts: 25
Pierce Gifts: 14
Blunt Gifts: 21
Keywordless Gifts: 116
Wrath Gifts: 57
Lust Gifts: 85
Sloth Gifts: 60
Gluttony Gifts: 60
Gloom Gifts: 66
Pride Gifts: 63
Envy Gifts: 66
Non-Sin Affinity Gifts: 0
MD1: 40
MD2: 43
MD3: 19
MD4: 58
MD5: 55
MD6: 8
MD7: 15
MD8: 1
Canto Packs: 55
Intervallo Packs: 103
Walpurgisnacht Packs: 27
Railway Packs: 11
Sin Affinity Packs: 5
Extreme Packs: 10
Lost Somewhere In My Data: 7
Note 1: I give the Base Costs for each of these E.G.O Gifts, so it does not take into account the Prestige Card E.G.O Gift that multiplies that cost by 0.7 (a 30% discount).
Note 2: The price you get when SELLING in the Mirror Dungeon is 50% of their base cost.
Note 3: The Compendium in-game is missing 5 E.G.O Gifts; the 5 Vestiges.
Fusion E.G.O Gifts
These are E.G.O Gifts that do not follow the Fusion Basic Rules I listed at the beginning of this guide. Instead, they take two or more specific E.G.O Gifts (Typically a Tier I and a Tier III), that when fused, become a VERY powerful Tier IV Fusion Gift, or are the ingredient of one.
Lil fun fact: Fusion gifts with a fusion gift in its ingredient slot technically have two fusion recipes; one with the fusion gift, and then another if you use a Super Shop and fuse all 4 base ingredients at once.
All fusions are automatically placed at the BOTTOM of their keyword section.
Remember that some fusions might only be accessible in Hard Mode or in specific Theme Packs! Refer to the special fusion table for the actual recipes.
Total Fusion Gifts: 61
Total Hard Only Fusion Gifts: 25
Total Theme Pack Specific Fusion Gifts: 39
Total Hard Only Theme Pack Specific Fusion Gifts: 13
Upgradable Fusions: 0
Non-Upgradable Fusions: 61
Tier 1 Fusions: 0
Tier 2 Fusions: 0
Tier 3 Fusions: 9
Tier 4 Fusions: 51
Tier 5 Fusions: 1
Burn Fusions: 4
Bleed Fusions: 9
Tremor Fusions: 9
Rupture Fusions: 8
Sinking Fusions: 6
Poise Fusions: 6
Charge Fusions: 8
Slash Fusions: 4
Pierce Fusions: 1
Blunt Fusions: 2
Keywordless Fusions: 4
Wrath Fusions: 4
Lust Fusions: 14
Sloth Fusions: 9
Gluttony Fusions: 6
Gloom Fusions: 9
Pride Fusions: 11
Envy Fusions: 8
Non-Sin Affinity Fusions: 0
Special Fusion Table
I highly recommend getting these fusion gifts if you can, since a lot of them are very powerful, though it comes down to randomly fusing into the ingredients a lot of the time.
Every Fusion EGO Gift is located at the bottom of its respective Keyword Section if you want to see their stats.
Normal E.G.O Gifts
These are all of the Non-Fusion E.G.O Gifts, sorted based on their Sin Affinity.
Feel free to Ctrl-F to find the E.G.O Gift you want!
Note: The Abnormality Names listed on these E.G.O Gifts are translations of datamined image files, and thus might be changed when an official name is given to them.
Here is the format for each EGO Gift:
Tier -> The Tier of the Gift
Sin -> The Sin Affinity of the Gift
Type -> A TLDR for the Gift
Keyword -> The Keyword associated in game with the Gift.
Base Cost -> The base cost to buy/sell this gift before modifiers.
Abno Events -> Any Abnormalities or Abnormality Events (the ? mark nodes) associated with the Gift.
Combination -> This is only present on fusion Gifts. It tells their Ingredients.
Floor Theme Packs -> If it says Mirror Dungeon _, then it came out with that Mirror Dungeon and will be in those associated packs in MD5. If it has a specific name, such as 'The Unchanging' it is ONLY found in that specific Floor Theme Pack. For a more detailed explanation, see my Mirror (Dungeon) of the Wuthering Cheat Sheet.
No Upgrades:
- Base.
The base Gift before any upgrades through a rest node. If the gift has no more upgrades, then it will say Not Upgradable after this.
- Upgrade:
- TLDR of the + Upgrade
The actual + Upgrade word for word, with bolded text where its changed.
++ Upgrade: - TLDR of the ++ Upgrade
The actual ++ Upgrade word for word, with bolded text where its changed.
Cursed and Blessed E.G.O Gifts
Just adding this section as an explanation for what these special gifts are. Cursed Gifts are special gifts that are only obtainable in specific events, which give a negative effect to your team. They cannot be obtained any other way.
After 6 Battles fought and won, they upgrade into a Blessed Gift, removing the negative effect and also giving a much more beneficial effect to reward you for doing so. Each Cursed Gift is tied to a specific event, so make sure you know what you are picking up before you accept, in case that Cursed Gift hurts your run!
For information on the specific theme packs that the event spawns within, check the Steam guide listed in the 'Thanks for Reading' section.
Burn
31 Total Gifts
9 Hard Only Gifts
13 Theme Pack Specific Gifts
7 Hard Only Theme Pack Specific Gifts
4 Total Fusion Gifts
2 Hard Only Fusion Gift
1 Theme Pack Specific Fusion Gifts
1 Hard Only Theme Pack Specific Fusion Gifts
4 Tier I
7 Tier II
12 Tier III
8 Tier IV
15 Wrath
6 Lust
3 Sloth
1 Gluttony
1 Gloom
2 Pride
3 Envy
4 from MD1
3 from MD2
2 from MD3
5 from MD4
4 from MD5
1 from Textbook (Normal: -, Hard: 5+)
1 from Hell's Chicken (Normal: 2, Hard: 2)
3 from LCB Regular Check-Up (Normal: 5, Hard: 4-5+)
1 from LCB Regular Check-up BokGak (Normal: -, Hard: 4-5+)
1 from Spring Cultivation (Normal: 5, Hard: 5+)
1 from Railway 3 (Normal: -, Hard: 5+)
1 from The Dusk of Amber (Normal: 4-5, Hard: 4-5+)
2 from Unbound Wrath (Normal: -, Hard: 5+), Season of the Flame (Normal: -, Hard: 4-5+)
1 from Bearers of Weight (Normal: -, Hard: 11+)
11 Upgradable
20 Non-Upgradable
Ashes to Ashes
Tier: I
Sin: Wrath
Type: Burn
Keyword: Burn
Base Cost: 148
Abno Events: Rising Ashes
Floor Theme Packs: Mirror Dungeon 1
No Upgrades:
- Base.
Combat Start: if all enemies (or all Abnormality parts) have Burn or Unique Burn, inflict 2 Burn Potency on all enemies (or all Abnormality parts).
- Upgrade:
- Removes requirement for all enemies to have burn.
Combat Start: Inflict 2 Burn Potency on all enemies (or all Abnormality parts) with Burn.
++ Upgrade: - Increases from 2 to 3 Burn Potency and removes burn requirement.
Combat Start: Inflict 3 Burn Potency on all enemies (or all Abnormality parts).
Melted Paraffin
Tier: I
Sin: Lust
Type: Burn
Keyword: Burn
Base Cost: 150
Abno Events: Skin Prophet
Floor Theme Packs: Mirror Dungeon 4
No Upgrades:
- Base.
When winning a clash with a Skill that inflicts Burn Potency, Count, or Unique Burn, inflict (# of remaining Coins / 2) Burn Potency on the target.
- Upgrade:
- Adds 1 to Burn Potency on target.
When winning a clash with a Skill